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Key sonority
Key sonority






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The instruments can also be used to unlock a series of chests that can be found through Esther’s exploration. Despite the gradual increase in difficulty, mistakes are not punished and puzzles can be reset at any point. There are also a variety of pillar types that get introduced such as ones with fixed notes and others that must always match one another. Esther will also discover new instruments that play a different scale, opening up even more musical possibilities. The puzzles have a very gentle but definite difficulty curve and the conundrums get far more complex as more notes are added. Notes are introduced gradually, taught to Esther by sentient rocks that inhabit the ruins she is exploring. For example, if there are two pillars that control one platform, putting one note followed by the note directly below it in the scale will cause the platform to lower by one. Musical notes must be played and input into pillars that will control a set of moving platforms when activated. Near the start of the game, Esther acquires a set of panpipes that she must use to solve puzzles and progress through the game. The narrative elements are minimal but add an extra dimension to the gameplay and are delivered in a variety of ways to help keep things interesting. Along with advice from a slightly grumpy raccoon NPC, Esther also learns about the academy from a series of storytelling mosaics to inspect as well as informative stone plaques that can be activated with collectables. The protagonist Esther has the ability to talk to animals and when a bear friend of hers becomes sick, they send her to look for those who can instruct her in the magic of music in the hope that she will be able to heal them. This game is being reviewed as part of the Indie Game Collective (IGC) showcase.








Key sonority