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Spore creature creator controls connect limbs
Spore creature creator controls connect limbs











Thallid Shell-Dweller is an 0/5 defender with the generation half of the spore counter ability, but no sacrifice outlet. Thallid Shell-Dwellerĭespite its decidedly common rarity power level, I love this one. It’s also only two mana, so it can hit the field early and start pumping out tokens quickly. Its sacrifice ability fills a removal slot that Thallids desperately need to be filled, and -1/-1 per Saproling is a pretty even trade. Deathspore Thallidĭeathspore Thallid is the only mono-black “true” Thallid with a spore counter ability. Still, it doesn’t technically count for our purposes. Thelon is the only legendary creature referencing spore counters, so it’s a great commander. It’s a great choice for a Saproling and fungus deck, but Sporecrown is still just a lord effect and doesn’t fit within the criteria. I’m also omitting Sporecrown Thallid and Thelon of Havenwood. Six fungal Thallid-adjacent cards didn’t make the cut since they aren’t “true” Thallids with the spore counter ability. Finally, how does all that figure into the mana cost? You can’t have your fungal friends bankrupting you for what is an ostensibly slow ability.Next, how powerful is their sacrifice ability? Is it going to win you the game, or just generate some light card advantage?.

spore creature creator controls connect limbs

Do they make good use of the spore counter ability? Can they speed up the clock on propagation, or can they hit the field early to get a head start on spore counting? Do they synergize with the other Thallids’ spore counters?

  • First I look at the spore counter ability.
  • My criteria for rating the Thallids is (relatively) simple: If this ability feels slow and, well, bad, that’s because it might be! Three turns to build up for a 1/1 won’t be winning you any Vintage tournaments, but it’s a challenging ability to build around in a casual format like Commander. A few honorary Thallids aren’t entirely self-sufficient like the old ones, but they could be slotted into a fungus deck with no trouble. Most Thallids, outside of the standard Thallid, have an additional activated ability that involves sacrificing a Saproling as part of the cost.Įach Thallid is its own self-sufficient ecosystem. At any point you can remove three spore counters from a Thallid to create a 1/1 Saproling creature token. Most are linked by a unique un-keyworded ability that imitates the propagation of fungus spores.Īt the beginning of your upkeep, each Thallid you control gains a spore counter. The Thallids are a cycle of mostly fungus- type creatures originally from 1994’s Fallen Empires. Continued abuse of our services will cause your IP address to be blocked indefinitely.Thallid Omnivore | Illustration by Mathias Kollros Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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  • spore creature creator controls connect limbs

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    Spore creature creator controls connect limbs