


When you’re not going all slashy-slashy against enemies, you’ll spend the rest of your time in the city of Lambert where you’ll purchase items, equipment amongst other things.

Positioning is important in ensuring that you don’t get surrounded and, with some moves covering differing ranges and being able to hit a different amount of people, you’ll want to position yourself in the best place to maximise damage – it’s also good to be near other party members in case you’ve got some quick healing to do! You also select which direction your character faces which has an effect on the damage you take and give, e.g, you’re going to take more damage if you’re facing away from an enemy. The combat is solid with normal attacks, skills, items, wait your turn out or to traverse the map being your options in battle, so it’s already off to a good start in being easily accessible. Stella Glow is more of a SRPG than JRPG with turn-based battles taking place on a square grid, and usually I’m pretty bad at SRPG’s (I still don’t know why though!) but Stella Glow wasn’t quite as punishing or drawn out as I find many SRPG’s can be. It’s certainly something I would have liked to see a sequel for but, sadly, we’ll never see it happen and if we do it won’t be from Imageepoch. Some parts are very sweet, heartwarming and some can be pretty sad, and it had more depth than I honestly expected it to have. It’s a solid SRPG for the 3DS that proved that Imageepoch could turn out a great JRPG and went out with a bang rather than a whimper. I like the characters and the plot does a good enough job at making you want to see what happens next, even if it isn’t anything particularly groundbreaking. Wanting to return Mithra Village back to its former self, the pair set out to defeat Hilda and find a way to bring everyone back to life. Finding a new home in Mithra Village with his friend Lisette and her mother, his peaceful new life is disturbed when witch Hilda arrives and turns everyone bar Alto and Lisette into crystal statues. Stella Glow follows hunter Alto who suffers from amnesia, leaving him with no memories of his past. Time and Eternity was surely Imageepoch’s blot on their history, and likely one of the causes as to why sales continued to decline for their games despite the excellent Criminal Girls releasing after, and it’s a shame to see them go especially with Stella Glow being pretty damn good.
